Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Fox God
Skyfire Enterprises
1
|
Posted - 2013.06.25 14:41:00 -
[1] - Quote
Xequecal wrote:How difficult is it to learn incursion PvE? I recently resubbed, the character having been idle for years, and I've never done any "advanced" PvE in eve. Incursions didn't exist when I last played.
Is shield tanking absolutely required to do incursions? Most of my SP are Amarr, armor and lasers. I can fly Paladin and Legion and use T2 large guns, but no Caldari BS for Nightmare.
How close are you to flying the Nightmare? If you are going to try and do incursions I would highly recommend the training time to get into one as you will get into fleets much faster. To my knowledge the pulse fits are not commonly accepted into fleets and Tachs are much preferred.
Since you are new I would definitely recommend reading the entire first post. You should also probably take a look at this website: http://incursions.nexsoft.de/?mode=sniper. While it is not exactly what every community wants you to fly it will give you a rough idea.
Once you get a ship I would recommend getting into 'The Valhalla Project' as it is a training community which has no problems training newer members. If I see you on man when you have a ship and I'm FCing I will gladly show you the ropes and I'm sure that applies to any FC in The Valhalla Project. |

Fox God
Skyfire Enterprises
1
|
Posted - 2013.06.25 14:43:00 -
[2] - Quote
Pandora Tau wrote:Could a Navy Dominix be of use in Incursions? I have an alt who is in the middle of training to specialize in drones and II railguns, and I'm wondering if she could be used.
With the new drone damage amplifiers and if you could switch to blasters (though rails might work... I just think you wouldn't get accepted into fleets as much) the navy domi might actually be worth giving an invite to, although you would definitely be competing with higher dps ships and would probably get into fleets very slowly. |

Fox God
Skyfire Enterprises
3
|
Posted - 2013.06.25 18:52:00 -
[3] - Quote
Goldiiee wrote:Xequecal wrote:To actually fly the ship? I just need to train Caldari BS. I have all the skills for Tachyon IIs as well as AWU V. However I have very few SP in shields, pretty much just Shield Management at IV for the extra EHP. Everything else is sitting at like II or III, I don't have the shield compensation skills trained at all nor Tactical Shield Manipulation IV for Invuln IIs. The standard fit for a Nightmare does not use passive shield modules, it uses active, so training for the specific resists is unnecessary Tactical shield Manipulation to 4 is required for T2 Invuls, the rest of the skill are trained by the Logi's that keep you alive. QFT
Just make sure you are able to equip the t2 invulns and fit tank heavy until you are comfortable, then see what you can shave off of your tank to dedicate towards dps. |

Fox God
Skyfire Enterprises
3
|
Posted - 2013.07.08 13:53:00 -
[4] - Quote
Bump for great success.
"Kill the Arnons until there are none".
Thoughts on logi LSE fit (lower sig which could lead to problems if skirmish DCs) vs (1/2) invuln fit? |

Fox God
Skyfire Enterprises
3
|
Posted - 2013.07.08 14:23:00 -
[5] - Quote
The Djego, Thank you for your quick reply. So it sounds like both sides have their ups and downs. Though from what I gather in the scimi it's fine due to reduced sig and in the basi plug the hole first.
Also Goldiiee, "Are you trying to bring a Chevy to a group of Ferraris"? Best quote I've read this entire thread and so true. TVP would look so odd: you have anything from the 20b officer Vindi to the 400mil Maelstrom. Imagine a Rolls, a rusty beatle and everything in between running together. |

Fox God
4
|
Posted - 2013.07.11 13:35:00 -
[6] - Quote
Bump for great topic. |

Fox God
4
|
Posted - 2013.07.11 13:52:00 -
[7] - Quote
If you were to link your eveboard, we'd be able to tell you better what you should be aiming for. Of those three ships the megathron will have the easiest time getting into fleets. Hopefully you have blasters trained if you are going for those boats. Here is a sample fit for a starter Mega that I had saved, maybe this will give you a better idea of what you should strive for:
[Megathron, T2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 100MN Microwarpdrive II
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Medium Nosferatu II
Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hobgoblin II x5 Hammerhead II x5
When you inevitably get the isk from incursioning make sure to hop up to a vindicator (or even before that get t2 rigs and faction mods).
If you don't want to post here with your skills, feel free to evemail me and I'll take a look at what you could train. |

Fox God
4
|
Posted - 2013.07.11 14:03:00 -
[8] - Quote
PopplerRo wrote:As you already have caldari skills you may be quicker to just skill into the rokh, then blasters. While you have those at least you are capable of taking part in most incursion sites and making isk while you possibly train toward something like a vindicator. Where did you see that he already had caldari skills? All I saw was the three ships he was asking about. Rokhs with rails are bad mmmk (inb4 theorycrafted 150km+ scenarios). So he really needs blasters before he can fly any of those boats. I think the sideways train to make a rokh (the extra couple of days for cal bs 4) could be much better put to use in the gunnery skill tree, or even the engineering skill tree depending on what his cap and shield skills are like. |

Fox God
4
|
Posted - 2013.07.11 14:25:00 -
[9] - Quote
Juding by your eveboard, you are not prepared to fly BSs hardly at all, so you have a bit more work to do, I'd say a months worth should get your foot in the door. Personally I'd go with the Mega->NavyMega (upgrading ASAP due to tank issues). You're gunnery skills need a lot of work as of right now you can hardly do any damage. The following is a list of basic skills you will need to effectively fly your ship.
Signature Analysis 3 (lock time)
Engineering 4 (cap management) Energy Systems Operatinon 4 (cap management) High Speed Maneuvering 4 (cap management)
Even with those skills trained you will still probably need to invest in a gist c-type MWD (no worries they are cheap).
Looking at Spaceship command I would definitely get Gallente Battleship 4 right off the bat (it will help down the road too when getting a vindicator).
Now on to gunnery :( : Large Hybrid Turret 4 Motion prediction 4 Trajectory Analysis 4 Sharpshooter 4 Surgical Strike 4 Weapon Upgrades 5 Advanced Weapon Upgrades 4 Large Hybrid Turret 5 (Then get to t2 guns)
Before you get Large Hybrid turrent 5 I would go back and finish out those cap aiding skills.
That's how I would do it, I'm not sure if I got all the gunnery as I dont have evemon at work so :(. |

Fox God
5
|
Posted - 2013.07.11 14:37:00 -
[10] - Quote
Dutch Todoko wrote:Thanks! I injected those gunnery skills 4 days ago but didn't train them much, they are still on the list!
BS skill I want to 4 of the race im going to fly.
No problem man, hit me up in game sometime if you need any help getting your ship together or anything. |

Fox God
5
|
Posted - 2013.07.11 14:50:00 -
[11] - Quote
Dutch Todoko wrote:Thanks for the list its somthing I was thinking also on! Now "only" have to train for it and get the isk... It'll be worth every second once your in a fleet pulling ~120-180m/hr |

Fox God
10
|
Posted - 2013.07.12 14:11:00 -
[12] - Quote
[Rokh, T2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
EM Ward Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 100MN Microwarpdrive II Cap Recharger II Cap Recharger II
Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L Anode Mega Neutron Particle Cannon I, Caldari Navy Antimatter Charge L
Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hobgoblin II x5
Frosty, thankfully the crosstrain between blasters and lasers share many supprort skills. I would work on getting all of the gunnery support skills to 4 first and get large blasters.
However, I see that you do have some missile skills. A cruise RNI (while not the most preferred ship to get in, and if you get an FC with a stigma against cruises you might not be invited) will do better than a rokh. You will need to be on the VVV and not the sniper anchor though or you will waste a lot of your DPS. So if I were you I would actually try to get into fleets with the RNI (maybe even train torps so people don't hate on your cruise missiles as much). And then double back and train gunnery for the nightmare. |
|
|